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Ghoul Hound

This canine creature has sallow, dead skin stretched tight across

Ghoul Hound CR 1

Source Monster Codex pg. 88, Pathfinder Comics #3 pg. 33
XP 400
CE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +6

Defense

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +2, Ref +2, Will +5
Defensive Abilities channel resistance +2; Immune undead traits

Offense

Speed 50 ft.
Melee bite +5 (1d6+6 plus disease, paralysis, and trip)
Special Attacks disease (DC 13), paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)

Statistics

Str 18, Dex 15, Con —, Int 2, Wis 14, Cha 14
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Improved Initiative
Skills Perception +6, Stealth +6

Ecology

Environment any land
Organization solitary, guard (2–4 plus 2–4 ghouls), or pack (4–6 plus 2–4 ghouls)
Treasure none

Special Abilities

Disease (Su) Ghoul Fever: See Pathfinder RPG Bestiary 146.

Description

Ghouls keep ghoul hounds much as humans keep hunting dogs—some ghouls view these vicious beasts as little more than tools, while more sentimental ghouls treat them as favored pets. Ghoul hounds obediently follow their ghoul masters.

Grathkoll (CR 2): A larger breed of ghoul hound, the grathkoll can be ridden by a Medium creature. A grathkoll is a ghoul hound with the giant simple template and a +10 bonus to its base land speed.